The people and the work

Credits

Everyone and everything that went into the jam build. AI-generated work is labelled as such.

People

Joel: director, design, concept art direction, playtesting.

AI tools

Claude (Anthropic), Codex and ChatGPT image generation (OpenAI), Cursor, Tripo, ElevenLabs, Meshy and Hyper3D Rodin.

Full roles on the Behind the Build page.

AI-generated assets in the game

The heroes, the Briar Warden and all enemy models (Tripo, from ChatGPT concept sheets, cleaned and rigged in Blender). The menu and HUD art (ChatGPT image generation). Character voices (ElevenLabs), as they are added. All of it was made during the jam window and is declared in our jam submission.

Third-party assets

  • Quixel Megascans via Fab: Medieval Village Megascans Sample, Medieval Banquet, Granite Rock, Forest Rocky Ground, Street Cobblestone, Urban Street Cobblestone Granite (Fab Standard licence)
  • Epic Games via Fab: Game Animation Sample, Niagara Examples Pack (Fab Standard licence)
  • Mixamo (Adobe): Longbow Locomotion, Sword and Shield and Pro Melee Axe animation packs
  • Fonts: Cinzel by Natanael Gama, and Source Sans 3 by Paul D. Hunt for Adobe, both under the SIL Open Font License 1.1. Licences: /fonts/OFL-Cinzel.txt and /fonts/OFL-SourceSans3.txt

Images on this website

UI art, logo and emblems: AI-generated with ChatGPT for the game, keyed and cropped by Claude. Segment 1 concept art: AI-generated with ChatGPT from Claude's prompts. Greybox and character images: our own captures from Unreal Engine and Blender.

Left for Mead is an independent jam entry. Unreal Engine is a trademark of Epic Games, Inc. No Epic Games logos are used on this site.